Friday, September 16, 2011

Battlefield 3: Weapons Customization Up Closer and Personal

As we know it, the new Battlefield 3 will benefit from a lot of customization options, especially weapon and vehicle costumization, but today we will look at the customizing options for the weapons in the game.



Basically, each main weapon in the game will have three accessory slots, where you will be able to attach weapon accessories you have unlocked. But the great thing about those options are its unlock features. Weapon accessory unlocks are received on a per weapon basis, meaning that the more time you spend with a particular weapon, the more options you will have to customize that weapon to fit different your combat role and play style.

The feature that allows you to unlock more, if you play more is very interesting and something you really need in the game. Because if you look back to Bad Company 2, you could remember that when you played as and assault role, you unlocked only assault guns. That was already a clever decision in the way of unlocking things, but yet it wasn't polished that well. So now if you like playing with, let's say the M4 Carbine, you will also be mainly unlocking accessories for it.


Lets compare this very identical, but so different weapons. The bellow weapons are both the same Carbines but customized differently. The first weapon has been equipped with a heavy barrel, bipod, and a 4X magnification combat scope.
This would be ideal for a soldier who wants to engage targets at medium to long range and use suppressive fire to support his team mates.



In the picture under, the same carbine has instead been equipped with a suppressor, foregrip and quick acquisition holographic scope. This setup would be well suited for Close Quarters Battle, especially indoors where stealth can be a vital factor.


The unlockable weapon accessories include an assortment of optics suppressors, bipods, barrels, underslung grenade launchers, underslung shotguns, foregrips, flashlights, laser sights and more.

So a lot of options to choose from and decide what player you will be in your squad, tell us in the comment bellow section, what kinda weapon customization you will choose.

Battlefield 3 game modes explained


In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game.


All of the 9 in Battlefield 3 adapt to all 5 game modes: Rush, Conquest, Squad Rush, Team Deathmatch and Squad Deathmatch. Without further ado, here are the five available multiplayer modes at launch in detail.

Team Deathmatch                                                          
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat                                                      
Goal: Eliminate a set number of enemy
combatants
Winning the game: The team that reaches
                           the set kill number first is declared the winner

This game mode was first introduced in the 1942 battlefield game and it returns to Battlefield 3 as the most fast paced multiplayer mode in the game. Also the developers had announced that this game mode will not include vehicles. I think that was a very clever decision made by Dice, because if they want more fast paced game they must exclude vehicles and limit the map size and they have done that.



Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
 Winning the game: The squad that reaches
 the set kill number first is declared the winner


The same as TDM, but different the way squads and teams are organized. As the name tells you, this game mode will organize you in 4 squad but also features the inclusion of an Infantry Fighting Vehicle (IFV ).
Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory.


Rush
Availability: On all 9 maps
Players: 24/ 32 (Console/ PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M- COM
stations/Deplete the attacker’s tickets
                           (Attackers/Defenders )

An objective based mode, the attackers have to arm
and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M- COMs.
As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features.

Also they have immproved Rush with some benefits:
* You cannot use explosives or shoot at the M- COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M- COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’ s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M- COM will instantly blow.

I myself like all those immprovements they have added, especialy the rule where you can not destroy the M-COM station by damaging it. Because on some parts of the map only tank shows up and just keeps damaging it until it blows up. Or if an engineer blows it with an RPG.

Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M- COM
stations/Deplete the attacker’s tickets
                           (Attackers/Defenders )

In Squad Rush there are only 2 bases with 1 M- COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are 2 squads which fight for the victory (4 vs 4). There are no vehicles in Squad Rush, so it’ s all down to your infantry fighting skills.

Conquest
Availability: On all 9 maps
Players: 24/ 32 or 64 (Console/ PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’ s
tickets

Without of doubt Coquest is one of the most classic game modes ever in Battlefield franchise. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses. Off course this is the true game mode where vehicles really step in.

So those were all the game modes you will be playing in Battlefield 3 tell us what do you think about them, happy with the immprovements or angry? Comment bellow.